K.R.A.K.E.N. – The Kids’ Routine App for Kinetic Energy sunshinebunny, April 14, 2021January 28, 2024 by Team Vortex Runners Innovation Project Award, First Lego League Philippines 2021 (Owen, Mona, Sire, Yana, Grant, Alex) Top 30 Globe 5G Hackathon 2021 (Owen, Mona, Sire, Yana, Grant) Studies show that, in more ways than one, routines developed in one’s childhood have a large impact on a person’s adulthood – for better, or for worse. These studies also claim that even before the pandemic came about, forcing the population away from the open areas where kids and adults alike so frequently gathered to run and play, a staggering 92% of Filipino youth aren’t able to get enough exercise daily. In fact, based on research conducted by the U.S. Department of Health and Human Services, more than 80% of adolescents worldwide are insufficiently active, with several people not getting any physical exercise at all. These numbers have only increased as countries began implementing strict lockdown measures, preventing people from stopping by their usual gyms or going about their daily jogging routines. Back then, students with or without regular exercise habits were pushed to play various sports and games as part of their physical education classes – but even these mandatory forms of physical activity have had to be cancelled, or at least significantly minimized, as a large percentage of schools are now being conducted online. Depression, anxiety, cancer, obesity, and even heart disease – this isn’t even the full list of effects often faced by those who lack physical activity in their day-to-day lives. However, if there were some way to encourage more and more people all over the world to get active, whether or not they did so before the pandemic, perhaps it would be possible for these consequences to be significantly reduced, ultimately turning the tide of this global catastrophe. It’s time to release the KRAKEN. (FLL) KRAKEN_Research_TeamVortexRunnersDownload Projects ARaugmented realityhealthinventionskrakenmobile appmobile gameplayresearchresearch paperroboticswellness